Now combine that general tactic with fences, turrets, and other passive defense structures and these choke points can be used to great effect. Most of them will be dead before even damaging the base.
Odds are the zombies will walk straight into all of the landmines that were set out beforehand.
These paths of travel can then be loaded with traps and defensive structures that can easily debilitate zombie hoard or at least slow them down.Īs an example, the player can litter their front yard with a high concentration of landmines, step out onto a balcony or some other elevated structure and have zombies begin ‘hunting’ the player. The tool-tip of a block (like a Wood Frames) lists Max Load: 40 Mass: 5 Translate 'Max Load' as 'Glue' and you're halfway there. Structural Integrity in this game is simple. (such as Minecraft) Actually there isn't anything beyond the basics. To that end, the player should make take note of or even intentionally create paths of travel zombies (and players) can use. Granted, they are more like phunsics, but building things is a lot more challenging than in games without Structural Integrity. Sometimes controlling the field of battle is more important than simply having massive firepower or a reinforced base. Controlling the field of battle would allow the player to use resources more effectively and maneuver opponents to exactly where they need to be.