But for real, we genuinely just wanted to inject players with a short and sweet bout of classic DOOM. PAVERA: I just wanted to give three of my maps a loving home. The project team was originally going to be much larger but after only four finished maps and one partially finished map was made for the project it died until being revived as Syringe. It was originally envisioned as a sequel-in-name-only to No End in Sight following the same design of making IWAD style maps without conforming to the same rigidity as the Doom The Way id Did projects. TARNSMAN: Syringe originally started out as a different project that fell to the wayside and was resurrected by Xaser to be completed as a smaller project. SLAYERS CLUB: What was your main inspiration for Syringe? We got in touch with three of Syringe’s creators – Tarnsman, Pavera and Nods to Mods alum Xaser – for an exclusive behind-the-scenes on our latest Add-on inclusion. Our latest addition to the roster is Syringe, a seven-map wad collaboration self-described as “about reviving a dying universe using guns and large pointy things.” This week, we added yet another action-packed Add-on for owners of our re-releases of DOOM (1993) and DOOM II to enjoy.